PaintTool SAI however, has blending settings built into the brushes themselves. In Photoshop, your brush strokes are merely layering color on top of color even with varying levels of opacity, you can’t achieve a painterly, well-blended look without revisiting your painting with the program’s subpar blur and smudge tools. Photoshop is perfectly capable of producing illustrative paintings thanks to its expansive and customizable brush libraries, but it can be tedious to achieve a fully rendered and polished result. To put it indelicately, Paint Tool SAI is the poor man’s Photoshop - the official licenser sells copies for a modest 5,400 JPY (roughly $50.) But SAI is also the digital painter’s mecca. Its vector tools are lackluster, and there are no shape tools. SAI doesn’t have the menus upon menus of layer effects, filters, or built-in brush textures you would find in Photoshop. Using a masked adjustments layer, an artist can quickly paint different types of lighting into a scene without needing to modify the original underpainting.įor a pure digital painting experience, I prefer PaintTool SAI. We also use Photoshop for creating speedy concept art with quick-and-dirty-but effective-lighting or color adjustments. The majority of the easily recyclable art assets for the National Safety Council’s Dashboard Blitz mobile game were created with Photoshop’s vector and masking tools. Photoshop is especially useful for creating crisp, clean bitmap assets that display at a uniform size. #Painttool sai smudge tool for free#With the Cloud subscription, you can at least update your Adobe products for free as they are released. #Painttool sai smudge tool upgrade#(The ‘discounted’ version was still mindbogglingly expensive for a thrifty user such as myself.) If you wanted to upgrade to the latest and greatest version of your Adobe software, you would need to shell out for a separate, albeit discounted, purchase. Before Adobe’s migration to the Cloud, Photoshop was a one-time purchase with varied price tags dependent upon the package or suite and student/teacher discounts. The Single App Plan, which includes 20GB of storage space on the Creative Cloud, starts at $19.99/mo, and the All Apps Package starts at $49.99/mo for an annual plan. The caveat? A $120 ($9.99/mo) price tag-and that’s only for Adobe’s cheapest Creative Cloud Photography Plan. Photoshop is known as a powerhouse for its artistic variety, ranging from photo touch-ups and manipulations (as its name suggests,) to pixel art, animation, and even vector art and 3D texturing! If you can’t decide where in the vast field of digital art you’d like to begin, Photoshop serves as a nice catchall program. The similarities more or less end there.Īdobe Photoshop is a standard recommendation you’ll hear from professionals and non-artists alike, and for good reason. Plus, you can create your own custom brushes in both Photoshop and SAI. All three tools can create animations and the interfaces and hotkeys are customizable for your own personal needs. At Filament Games, the three art programs we use most frequently to create 2D art assets are Adobe Photoshop, Adobe Animate (formerly Adobe Flash), and PaintTool SAI. #Painttool sai smudge tool software#Which software we decide to use in our studio depends on both the technical specifications and time constraints of the project, the desired overall aesthetic, and the purpose of the art itself. Each program has its own unique strengths and pitfalls. In the end, those assets may look the same to the average user, but the processes of dynamically building an art asset, and the asset’s resulting aesthetic and functionality, vary from program to program. No matter how we came into our own at Filament, our journey in digital media started with the the most common question asked by aspiring artists: “What program should I use?” If you find yourself asking that same question, I have an answer: That depends.ĭifferent tools make different kinds of art assets. Oddly enough, none of us came from game-making backgrounds, and only two of us went to school for digital illustration and animation. Hi, I’m Natasha, and I’m the art team lead.Īt Filament Games we are lucky enough to have a team of four individual artists, each with our own unique styles. If you answered “game art,” you should continue reading. What is one of the most obvious, but least-talked about aspects of digital games? It’s literally staring you in the face, and yet is not necessarily required to make a functional game.
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